Erster Commit
This commit is contained in:
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<title>Kleidungs-Editor</title>
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<style>
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body {
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margin: 0;
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background: #111;
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color: #eee;
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font-family: Arial, sans-serif;
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padding: 20px;
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}
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h1 { margin-top: 0; }
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a.back { color: #6fbf73; text-decoration: none; font-size: 14px; }
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a.back:hover { text-decoration: underline; }
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.panel {
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background: #1a1a1a;
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border: 1px solid #333;
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border-radius: 8px;
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padding: 16px;
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margin-top: 16px;
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}
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table { width: 100%; border-collapse: collapse; margin-top: 10px; }
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th, td { text-align: left; padding: 8px; border-bottom: 1px solid #333; font-size: 14px; }
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th { color: #aaa; font-weight: normal; }
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input, select {
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background: #222; border: 1px solid #444; color: #eee;
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padding: 6px 8px; border-radius: 4px; font-size: 14px;
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}
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button {
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background: #2c7a3d; border: none; color: white;
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padding: 6px 12px; border-radius: 4px; cursor: pointer; font-size: 14px;
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}
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button.danger { background: #a83232; }
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button.secondary { background: #555; }
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button:hover { opacity: 0.85; }
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.form-grid { display: flex; gap: 10px; flex-wrap: wrap; align-items: center; margin-top: 10px; }
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.swatch { display: inline-block; width: 20px; height: 20px; border-radius: 3px; vertical-align: middle; border: 1px solid #555; }
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.msg { margin-top: 10px; font-size: 13px; min-height: 18px; }
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.slot-tabs { display: flex; gap: 6px; margin-bottom: 12px; }
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.slot-tab-btn {
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background: #222; border: 1px solid #444; color: #ccc;
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padding: 8px 16px; border-radius: 4px; cursor: pointer; font-size: 13px;
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}
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.slot-tab-btn.active { background: #2c7a3d; border-color: #2c7a3d; color: white; }
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#pixelCanvas { border: 1px solid #444; cursor: crosshair; image-rendering: pixelated; }
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</style>
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</head>
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<body>
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<a class="back" href="/admin.html">← Zurück zum Admin-Menü</a>
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<h1>👕 Kleidungs-Editor</h1>
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<p style="color:#888;">Male Kleidungsstücke, die Spieler im Kleidungsladen kaufen können. Jeder Slot hat eine
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feste Größe passend zur In-Game-Darstellung (Oberteil 20×9, Hose 20×7, Schuhe 20×4 Pixel).</p>
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<div class="panel">
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<h3 style="margin-top:0;">Vorhandene Kleidungsstücke</h3>
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<div class="slot-tabs">
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<button class="slot-tab-btn active" data-filter-slot="shirt">👕 Oberteile</button>
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<button class="slot-tab-btn" data-filter-slot="pants">👖 Hosen</button>
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<button class="slot-tab-btn" data-filter-slot="shoes">👟 Schuhe</button>
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<button class="slot-tab-btn" data-filter-slot="helmet">⛑️ Helme</button>
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</div>
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<table>
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<thead><tr><th>Vorschau</th><th>Name</th><th>Preis</th><th>Aktionen</th></tr></thead>
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<tbody id="itemsTableBody"></tbody>
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</table>
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</div>
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<div class="panel">
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<h3 id="formTitle" style="margin-top:0;">Neues Kleidungsstück</h3>
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<div class="form-grid">
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<label>Slot:
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<select id="itemSlot">
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<option value="shirt">Oberteil</option>
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<option value="pants">Hose</option>
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<option value="shoes">Schuhe</option>
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<option value="helmet">Helm</option>
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</select>
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</label>
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<label>Name: <input type="text" id="itemName" placeholder="z.B. Rotes T-Shirt"></label>
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<label>Preis: <input type="number" id="itemPrice" value="150" min="0" style="width:80px;"> $</label>
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<label>Grundfarbe: <input type="color" id="itemColor" value="#3498db"></label>
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</div>
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<div style="display:flex; gap:20px; align-items:flex-start; flex-wrap:wrap; margin-top:16px;">
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<div>
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<canvas id="pixelCanvas" width="400" height="180"></canvas>
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</div>
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<div style="display:flex; flex-direction:column; gap:8px; min-width:180px;">
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<label style="font-size:12px; color:#999;">Malfarbe</label>
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<input id="pixelColor" type="color" value="#ffffff" style="width:60px; height:36px; padding:2px; cursor:pointer;">
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<button id="eraserBtn" class="secondary" onclick="toggleEraser()" style="font-size:11px;">🧹 Radiergummi (transparent)</button>
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<div style="display:flex; gap:4px; flex-wrap:wrap; margin-top:4px;">
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<button class="secondary" onclick="presetStripes()" style="font-size:11px;">Streifen</button>
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<button class="secondary" onclick="presetBorder()" style="font-size:11px;">Rand</button>
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</div>
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<button class="secondary" onclick="clearPixelCanvas()" style="margin-top:8px;">Löschen (Grundfarbe)</button>
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<button onclick="saveClothingItem()" style="background:#2c7a3d;">Speichern</button>
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<button class="secondary" onclick="resetForm()">Neues Kleidungsstück</button>
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<div class="msg" id="formMsg"></div>
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</div>
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</div>
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</div>
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<script>
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// -------------------------------------------------------------
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// ZUGRIFFSSCHUTZ
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// -------------------------------------------------------------
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const token = localStorage.getItem("token");
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// Voll-Admin ODER passende Gruppen-Berechtigung reicht jetzt aus - der
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// Server prüft das bei jedem Aufruf ohnehin final ab (siehe requireAdmin);
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// hier reicht ein simpler Login-Check, authFetch() fängt fehlende Rechte
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// beim ersten echten API-Aufruf sauber ab (Meldung + Weiterleitung)
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let isAdmin = localStorage.getItem("isAdmin") === "true";
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if (!token) {
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alert("Bitte zuerst einloggen.");
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location.href = "/index.html";
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}
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async function authFetch(url, options = {}) {
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options.headers = { ...(options.headers || {}), "Authorization": "Bearer " + token };
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const res = await fetch(url, options);
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if (res.status === 401 || res.status === 403) {
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alert("Sitzung abgelaufen oder kein Admin-Zugriff. Bitte erneut einloggen.");
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location.href = "/index.html";
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throw new Error("Nicht autorisiert");
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}
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return res;
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}
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// -------------------------------------------------------------
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// SLOT-GRÖSSEN (müssen zur Darstellung in game.js passen)
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// -------------------------------------------------------------
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const SLOT_SIZES = {
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shirt: { w: 20, h: 9 },
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pants: { w: 20, h: 7 },
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shoes: { w: 20, h: 4 },
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helmet: { w: 20, h: 20 }
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};
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let allItems = [];
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let editingId = null;
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let activeFilterSlot = "shirt";
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async function loadClothingItems() {
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const res = await authFetch("/api/admin/clothing_items");
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const data = await res.json();
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allItems = data.items || [];
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renderItemsTable();
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}
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function renderItemsTable() {
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const tbody = document.getElementById("itemsTableBody");
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tbody.innerHTML = "";
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allItems.filter(i => i.slot === activeFilterSlot).forEach(item => {
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const tr = document.createElement("tr");
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tr.innerHTML = `
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<td><span class="swatch" style="background:${item.color};"></span>${item.image_data ? " 🎨" : ""}</td>
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<td>${escapeHtml(item.name)}</td>
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<td>${item.price}$</td>
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<td>
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<button onclick="editItem(${item.id})">Bearbeiten</button>
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<button class="danger" onclick="deleteItem(${item.id})">Löschen</button>
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</td>
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`;
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tbody.appendChild(tr);
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});
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}
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function escapeHtml(text) {
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const div = document.createElement("div");
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div.textContent = text;
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return div.innerHTML;
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}
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document.querySelectorAll(".slot-tab-btn").forEach(btn => {
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btn.addEventListener("click", () => {
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document.querySelectorAll(".slot-tab-btn").forEach(b => b.classList.remove("active"));
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btn.classList.add("active");
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activeFilterSlot = btn.dataset.filterSlot;
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renderItemsTable();
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});
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});
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function editItem(id) {
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const item = allItems.find(i => i.id === id);
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if (!item) return;
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editingId = id;
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document.getElementById("formTitle").textContent = "Kleidungsstück bearbeiten: " + item.name;
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document.getElementById("itemSlot").value = item.slot;
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document.getElementById("itemName").value = item.name;
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document.getElementById("itemColor").value = item.color;
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document.getElementById("itemPrice").value = item.price;
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rebuildPixelGrid();
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if (item.image_data) loadTextureIntoGrid(item.image_data);
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window.scrollTo({ top: document.body.scrollHeight, behavior: "smooth" });
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}
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function resetForm() {
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editingId = null;
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document.getElementById("formTitle").textContent = "Neues Kleidungsstück";
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document.getElementById("itemName").value = "";
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document.getElementById("itemColor").value = "#3498db";
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document.getElementById("itemPrice").value = "150";
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rebuildPixelGrid();
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}
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async function deleteItem(id) {
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if (!confirm("Dieses Kleidungsstück wirklich löschen?")) return;
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const res = await authFetch("/api/admin/clothing_items/" + id, { method: "DELETE" });
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const data = await res.json();
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if (data.ok) {
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showMsg("Gelöscht.");
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await loadClothingItems();
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if (editingId === id) resetForm();
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} else {
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showMsg("Löschen fehlgeschlagen.", true);
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}
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}
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function showMsg(text, isError) {
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const el = document.getElementById("formMsg");
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el.style.color = isError ? "#e06c6c" : "#6fbf73";
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el.textContent = text;
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setTimeout(() => { el.textContent = ""; }, 4000);
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}
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// -------------------------------------------------------------
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// PIXEL-EDITOR
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// -------------------------------------------------------------
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const pixelCanvas = document.getElementById("pixelCanvas");
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const pctx = pixelCanvas.getContext("2d");
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const DISPLAY_MAX_W = 400;
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const DISPLAY_MAX_H = 220;
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let gridW = 20, gridH = 9;
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let pixelGrid = [];
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let cellPx = 8;
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let isPainting = false;
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function fillGridWithColor(color) {
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pixelGrid = [];
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for (let y = 0; y < gridH; y++) {
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const row = [];
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for (let x = 0; x < gridW; x++) row.push(color);
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pixelGrid.push(row);
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}
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}
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function fillGridTransparent() {
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pixelGrid = [];
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for (let y = 0; y < gridH; y++) {
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const row = [];
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for (let x = 0; x < gridW; x++) row.push(null);
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pixelGrid.push(row);
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}
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}
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function rebuildPixelGrid() {
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const slot = document.getElementById("itemSlot").value;
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const size = SLOT_SIZES[slot];
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gridW = size.w;
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gridH = size.h;
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cellPx = Math.min(DISPLAY_MAX_W / gridW, DISPLAY_MAX_H / gridH, 30);
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pixelCanvas.width = gridW * cellPx;
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pixelCanvas.height = gridH * cellPx;
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// Helme starten komplett transparent (sitzen nur über dem Kopf, nicht der
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// ganzen Figur) - alle anderen Slots wie bisher komplett mit Grundfarbe gefüllt
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if (slot === "helmet") fillGridTransparent();
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else fillGridWithColor(document.getElementById("itemColor").value);
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redrawPixelCanvas();
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}
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rebuildPixelGrid();
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function redrawPixelCanvas() {
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pctx.clearRect(0, 0, pixelCanvas.width, pixelCanvas.height);
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for (let y = 0; y < gridH; y++) {
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for (let x = 0; x < gridW; x++) {
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const cell = pixelGrid[y][x];
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if (cell === null) {
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// Transparente Zelle: Schachbrett-Muster zur Orientierung, statt einfach schwarz
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pctx.fillStyle = ((x + y) % 2 === 0) ? "#3a3a3a" : "#2a2a2a";
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pctx.fillRect(x * cellPx, y * cellPx, cellPx, cellPx);
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} else {
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pctx.fillStyle = cell;
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pctx.fillRect(x * cellPx, y * cellPx, cellPx, cellPx);
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}
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}
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}
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}
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function loadTextureIntoGrid(dataUrl) {
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const img = new Image();
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img.onload = () => {
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const off = document.createElement("canvas");
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off.width = gridW;
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off.height = gridH;
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const offCtx = off.getContext("2d");
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offCtx.clearRect(0, 0, gridW, gridH);
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offCtx.drawImage(img, 0, 0, gridW, gridH);
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const data = offCtx.getImageData(0, 0, gridW, gridH).data;
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for (let y = 0; y < gridH; y++) {
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for (let x = 0; x < gridW; x++) {
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const i = (y * gridW + x) * 4;
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const alpha = data[i + 3];
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pixelGrid[y][x] = alpha < 10 ? null : `rgb(${data[i]},${data[i + 1]},${data[i + 2]})`;
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}
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}
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redrawPixelCanvas();
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};
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img.src = dataUrl;
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}
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let eraserActive = false;
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function paintAt(clientX, clientY) {
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const rect = pixelCanvas.getBoundingClientRect();
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const x = Math.floor((clientX - rect.left) / (rect.width / gridW));
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const y = Math.floor((clientY - rect.top) / (rect.height / gridH));
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if (x < 0 || y < 0 || x >= gridW || y >= gridH) return;
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pixelGrid[y][x] = eraserActive ? null : document.getElementById("pixelColor").value;
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redrawPixelCanvas();
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}
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pixelCanvas.addEventListener("mousedown", e => { isPainting = true; paintAt(e.clientX, e.clientY); });
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pixelCanvas.addEventListener("mousemove", e => { if (isPainting) paintAt(e.clientX, e.clientY); });
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window.addEventListener("mouseup", () => { isPainting = false; });
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function toggleEraser() {
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eraserActive = !eraserActive;
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document.getElementById("eraserBtn").style.background = eraserActive ? "#a83232" : "#555";
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}
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function clearPixelCanvas() {
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const slot = document.getElementById("itemSlot").value;
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if (slot === "helmet") fillGridTransparent();
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else fillGridWithColor(document.getElementById("itemColor").value);
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redrawPixelCanvas();
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}
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document.getElementById("itemSlot").addEventListener("change", () => {
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if (editingId === null) rebuildPixelGrid();
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else alert("Der Slot eines bestehenden Kleidungsstücks kann nicht geändert werden - bitte ein neues anlegen.");
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});
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document.getElementById("itemColor").addEventListener("input", () => {
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// Grundfarbe ändert nur die Vorschau im Formular, nicht rückwirkend das Raster
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});
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function presetStripes() {
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const color = document.getElementById("pixelColor").value;
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for (let y = 0; y < gridH; y += 2) {
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for (let x = 0; x < gridW; x++) pixelGrid[y][x] = color;
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}
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redrawPixelCanvas();
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}
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function presetBorder() {
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const color = document.getElementById("pixelColor").value;
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for (let x = 0; x < gridW; x++) {
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pixelGrid[0][x] = color;
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pixelGrid[gridH - 1][x] = color;
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}
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for (let y = 0; y < gridH; y++) {
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pixelGrid[y][0] = color;
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pixelGrid[y][gridW - 1] = color;
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}
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redrawPixelCanvas();
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}
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||||
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function exportGridAsDataUrl() {
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||||
const off = document.createElement("canvas");
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||||
off.width = gridW;
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||||
off.height = gridH;
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||||
const offCtx = off.getContext("2d");
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||||
offCtx.clearRect(0, 0, gridW, gridH);
|
||||
for (let y = 0; y < gridH; y++) {
|
||||
for (let x = 0; x < gridW; x++) {
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||||
const cell = pixelGrid[y][x];
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||||
if (cell === null) continue; // transparent bleibt transparent
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||||
offCtx.fillStyle = cell;
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||||
offCtx.fillRect(x, y, 1, 1);
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||||
}
|
||||
}
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||||
return off.toDataURL("image/png");
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||||
}
|
||||
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||||
async function saveClothingItem() {
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const slot = document.getElementById("itemSlot").value;
|
||||
const name = document.getElementById("itemName").value.trim();
|
||||
const color = document.getElementById("itemColor").value;
|
||||
const price = Number(document.getElementById("itemPrice").value) || 0;
|
||||
|
||||
if (!name) {
|
||||
showMsg("Bitte einen Namen eingeben.", true);
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||||
return;
|
||||
}
|
||||
|
||||
const payload = {
|
||||
slot, name, color, price,
|
||||
imageData: exportGridAsDataUrl()
|
||||
};
|
||||
if (editingId) payload.id = editingId;
|
||||
|
||||
const res = await authFetch("/api/admin/clothing_items", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(payload)
|
||||
});
|
||||
const data = await res.json();
|
||||
|
||||
if (data.ok) {
|
||||
showMsg(editingId ? "Aktualisiert." : "Gespeichert.");
|
||||
resetForm();
|
||||
activeFilterSlot = slot;
|
||||
document.querySelectorAll(".slot-tab-btn").forEach(b => b.classList.toggle("active", b.dataset.filterSlot === slot));
|
||||
await loadClothingItems();
|
||||
} else {
|
||||
showMsg("Fehler: " + (data.error || "unbekannt"), true);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------
|
||||
// INIT
|
||||
// -------------------------------------------------------------
|
||||
loadClothingItems();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user