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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<title>Kleidungs-Editor</title>
<style>
body {
margin: 0;
background: #111;
color: #eee;
font-family: Arial, sans-serif;
padding: 20px;
}
h1 { margin-top: 0; }
a.back { color: #6fbf73; text-decoration: none; font-size: 14px; }
a.back:hover { text-decoration: underline; }
.panel {
background: #1a1a1a;
border: 1px solid #333;
border-radius: 8px;
padding: 16px;
margin-top: 16px;
}
table { width: 100%; border-collapse: collapse; margin-top: 10px; }
th, td { text-align: left; padding: 8px; border-bottom: 1px solid #333; font-size: 14px; }
th { color: #aaa; font-weight: normal; }
input, select {
background: #222; border: 1px solid #444; color: #eee;
padding: 6px 8px; border-radius: 4px; font-size: 14px;
}
button {
background: #2c7a3d; border: none; color: white;
padding: 6px 12px; border-radius: 4px; cursor: pointer; font-size: 14px;
}
button.danger { background: #a83232; }
button.secondary { background: #555; }
button:hover { opacity: 0.85; }
.form-grid { display: flex; gap: 10px; flex-wrap: wrap; align-items: center; margin-top: 10px; }
.swatch { display: inline-block; width: 20px; height: 20px; border-radius: 3px; vertical-align: middle; border: 1px solid #555; }
.msg { margin-top: 10px; font-size: 13px; min-height: 18px; }
.slot-tabs { display: flex; gap: 6px; margin-bottom: 12px; }
.slot-tab-btn {
background: #222; border: 1px solid #444; color: #ccc;
padding: 8px 16px; border-radius: 4px; cursor: pointer; font-size: 13px;
}
.slot-tab-btn.active { background: #2c7a3d; border-color: #2c7a3d; color: white; }
#pixelCanvas { border: 1px solid #444; cursor: crosshair; image-rendering: pixelated; }
</style>
</head>
<body>
<a class="back" href="/admin.html">&larr; Zurück zum Admin-Menü</a>
<h1>👕 Kleidungs-Editor</h1>
<p style="color:#888;">Male Kleidungsstücke, die Spieler im Kleidungsladen kaufen können. Jeder Slot hat eine
feste Größe passend zur In-Game-Darstellung (Oberteil 20×9, Hose 20×7, Schuhe 20×4 Pixel).</p>
<div class="panel">
<h3 style="margin-top:0;">Vorhandene Kleidungsstücke</h3>
<div class="slot-tabs">
<button class="slot-tab-btn active" data-filter-slot="shirt">👕 Oberteile</button>
<button class="slot-tab-btn" data-filter-slot="pants">👖 Hosen</button>
<button class="slot-tab-btn" data-filter-slot="shoes">👟 Schuhe</button>
<button class="slot-tab-btn" data-filter-slot="helmet">⛑️ Helme</button>
</div>
<table>
<thead><tr><th>Vorschau</th><th>Name</th><th>Preis</th><th>Aktionen</th></tr></thead>
<tbody id="itemsTableBody"></tbody>
</table>
</div>
<div class="panel">
<h3 id="formTitle" style="margin-top:0;">Neues Kleidungsstück</h3>
<div class="form-grid">
<label>Slot:
<select id="itemSlot">
<option value="shirt">Oberteil</option>
<option value="pants">Hose</option>
<option value="shoes">Schuhe</option>
<option value="helmet">Helm</option>
</select>
</label>
<label>Name: <input type="text" id="itemName" placeholder="z.B. Rotes T-Shirt"></label>
<label>Preis: <input type="number" id="itemPrice" value="150" min="0" style="width:80px;"> $</label>
<label>Grundfarbe: <input type="color" id="itemColor" value="#3498db"></label>
</div>
<div style="display:flex; gap:20px; align-items:flex-start; flex-wrap:wrap; margin-top:16px;">
<div>
<canvas id="pixelCanvas" width="400" height="180"></canvas>
</div>
<div style="display:flex; flex-direction:column; gap:8px; min-width:180px;">
<label style="font-size:12px; color:#999;">Malfarbe</label>
<input id="pixelColor" type="color" value="#ffffff" style="width:60px; height:36px; padding:2px; cursor:pointer;">
<button id="eraserBtn" class="secondary" onclick="toggleEraser()" style="font-size:11px;">🧹 Radiergummi (transparent)</button>
<div style="display:flex; gap:4px; flex-wrap:wrap; margin-top:4px;">
<button class="secondary" onclick="presetStripes()" style="font-size:11px;">Streifen</button>
<button class="secondary" onclick="presetBorder()" style="font-size:11px;">Rand</button>
</div>
<button class="secondary" onclick="clearPixelCanvas()" style="margin-top:8px;">Löschen (Grundfarbe)</button>
<button onclick="saveClothingItem()" style="background:#2c7a3d;">Speichern</button>
<button class="secondary" onclick="resetForm()">Neues Kleidungsstück</button>
<div class="msg" id="formMsg"></div>
</div>
</div>
</div>
<script>
// -------------------------------------------------------------
// ZUGRIFFSSCHUTZ
// -------------------------------------------------------------
const token = localStorage.getItem("token");
// Voll-Admin ODER passende Gruppen-Berechtigung reicht jetzt aus - der
// Server prüft das bei jedem Aufruf ohnehin final ab (siehe requireAdmin);
// hier reicht ein simpler Login-Check, authFetch() fängt fehlende Rechte
// beim ersten echten API-Aufruf sauber ab (Meldung + Weiterleitung)
let isAdmin = localStorage.getItem("isAdmin") === "true";
if (!token) {
alert("Bitte zuerst einloggen.");
location.href = "/index.html";
}
async function authFetch(url, options = {}) {
options.headers = { ...(options.headers || {}), "Authorization": "Bearer " + token };
const res = await fetch(url, options);
if (res.status === 401 || res.status === 403) {
alert("Sitzung abgelaufen oder kein Admin-Zugriff. Bitte erneut einloggen.");
location.href = "/index.html";
throw new Error("Nicht autorisiert");
}
return res;
}
// -------------------------------------------------------------
// SLOT-GRÖSSEN (müssen zur Darstellung in game.js passen)
// -------------------------------------------------------------
const SLOT_SIZES = {
shirt: { w: 20, h: 9 },
pants: { w: 20, h: 7 },
shoes: { w: 20, h: 4 },
helmet: { w: 20, h: 20 }
};
let allItems = [];
let editingId = null;
let activeFilterSlot = "shirt";
async function loadClothingItems() {
const res = await authFetch("/api/admin/clothing_items");
const data = await res.json();
allItems = data.items || [];
renderItemsTable();
}
function renderItemsTable() {
const tbody = document.getElementById("itemsTableBody");
tbody.innerHTML = "";
allItems.filter(i => i.slot === activeFilterSlot).forEach(item => {
const tr = document.createElement("tr");
tr.innerHTML = `
<td><span class="swatch" style="background:${item.color};"></span>${item.image_data ? " 🎨" : ""}</td>
<td>${escapeHtml(item.name)}</td>
<td>${item.price}$</td>
<td>
<button onclick="editItem(${item.id})">Bearbeiten</button>
<button class="danger" onclick="deleteItem(${item.id})">Löschen</button>
</td>
`;
tbody.appendChild(tr);
});
}
function escapeHtml(text) {
const div = document.createElement("div");
div.textContent = text;
return div.innerHTML;
}
document.querySelectorAll(".slot-tab-btn").forEach(btn => {
btn.addEventListener("click", () => {
document.querySelectorAll(".slot-tab-btn").forEach(b => b.classList.remove("active"));
btn.classList.add("active");
activeFilterSlot = btn.dataset.filterSlot;
renderItemsTable();
});
});
function editItem(id) {
const item = allItems.find(i => i.id === id);
if (!item) return;
editingId = id;
document.getElementById("formTitle").textContent = "Kleidungsstück bearbeiten: " + item.name;
document.getElementById("itemSlot").value = item.slot;
document.getElementById("itemName").value = item.name;
document.getElementById("itemColor").value = item.color;
document.getElementById("itemPrice").value = item.price;
rebuildPixelGrid();
if (item.image_data) loadTextureIntoGrid(item.image_data);
window.scrollTo({ top: document.body.scrollHeight, behavior: "smooth" });
}
function resetForm() {
editingId = null;
document.getElementById("formTitle").textContent = "Neues Kleidungsstück";
document.getElementById("itemName").value = "";
document.getElementById("itemColor").value = "#3498db";
document.getElementById("itemPrice").value = "150";
rebuildPixelGrid();
}
async function deleteItem(id) {
if (!confirm("Dieses Kleidungsstück wirklich löschen?")) return;
const res = await authFetch("/api/admin/clothing_items/" + id, { method: "DELETE" });
const data = await res.json();
if (data.ok) {
showMsg("Gelöscht.");
await loadClothingItems();
if (editingId === id) resetForm();
} else {
showMsg("Löschen fehlgeschlagen.", true);
}
}
function showMsg(text, isError) {
const el = document.getElementById("formMsg");
el.style.color = isError ? "#e06c6c" : "#6fbf73";
el.textContent = text;
setTimeout(() => { el.textContent = ""; }, 4000);
}
// -------------------------------------------------------------
// PIXEL-EDITOR
// -------------------------------------------------------------
const pixelCanvas = document.getElementById("pixelCanvas");
const pctx = pixelCanvas.getContext("2d");
const DISPLAY_MAX_W = 400;
const DISPLAY_MAX_H = 220;
let gridW = 20, gridH = 9;
let pixelGrid = [];
let cellPx = 8;
let isPainting = false;
function fillGridWithColor(color) {
pixelGrid = [];
for (let y = 0; y < gridH; y++) {
const row = [];
for (let x = 0; x < gridW; x++) row.push(color);
pixelGrid.push(row);
}
}
function fillGridTransparent() {
pixelGrid = [];
for (let y = 0; y < gridH; y++) {
const row = [];
for (let x = 0; x < gridW; x++) row.push(null);
pixelGrid.push(row);
}
}
function rebuildPixelGrid() {
const slot = document.getElementById("itemSlot").value;
const size = SLOT_SIZES[slot];
gridW = size.w;
gridH = size.h;
cellPx = Math.min(DISPLAY_MAX_W / gridW, DISPLAY_MAX_H / gridH, 30);
pixelCanvas.width = gridW * cellPx;
pixelCanvas.height = gridH * cellPx;
// Helme starten komplett transparent (sitzen nur über dem Kopf, nicht der
// ganzen Figur) - alle anderen Slots wie bisher komplett mit Grundfarbe gefüllt
if (slot === "helmet") fillGridTransparent();
else fillGridWithColor(document.getElementById("itemColor").value);
redrawPixelCanvas();
}
rebuildPixelGrid();
function redrawPixelCanvas() {
pctx.clearRect(0, 0, pixelCanvas.width, pixelCanvas.height);
for (let y = 0; y < gridH; y++) {
for (let x = 0; x < gridW; x++) {
const cell = pixelGrid[y][x];
if (cell === null) {
// Transparente Zelle: Schachbrett-Muster zur Orientierung, statt einfach schwarz
pctx.fillStyle = ((x + y) % 2 === 0) ? "#3a3a3a" : "#2a2a2a";
pctx.fillRect(x * cellPx, y * cellPx, cellPx, cellPx);
} else {
pctx.fillStyle = cell;
pctx.fillRect(x * cellPx, y * cellPx, cellPx, cellPx);
}
}
}
}
function loadTextureIntoGrid(dataUrl) {
const img = new Image();
img.onload = () => {
const off = document.createElement("canvas");
off.width = gridW;
off.height = gridH;
const offCtx = off.getContext("2d");
offCtx.clearRect(0, 0, gridW, gridH);
offCtx.drawImage(img, 0, 0, gridW, gridH);
const data = offCtx.getImageData(0, 0, gridW, gridH).data;
for (let y = 0; y < gridH; y++) {
for (let x = 0; x < gridW; x++) {
const i = (y * gridW + x) * 4;
const alpha = data[i + 3];
pixelGrid[y][x] = alpha < 10 ? null : `rgb(${data[i]},${data[i + 1]},${data[i + 2]})`;
}
}
redrawPixelCanvas();
};
img.src = dataUrl;
}
let eraserActive = false;
function paintAt(clientX, clientY) {
const rect = pixelCanvas.getBoundingClientRect();
const x = Math.floor((clientX - rect.left) / (rect.width / gridW));
const y = Math.floor((clientY - rect.top) / (rect.height / gridH));
if (x < 0 || y < 0 || x >= gridW || y >= gridH) return;
pixelGrid[y][x] = eraserActive ? null : document.getElementById("pixelColor").value;
redrawPixelCanvas();
}
pixelCanvas.addEventListener("mousedown", e => { isPainting = true; paintAt(e.clientX, e.clientY); });
pixelCanvas.addEventListener("mousemove", e => { if (isPainting) paintAt(e.clientX, e.clientY); });
window.addEventListener("mouseup", () => { isPainting = false; });
function toggleEraser() {
eraserActive = !eraserActive;
document.getElementById("eraserBtn").style.background = eraserActive ? "#a83232" : "#555";
}
function clearPixelCanvas() {
const slot = document.getElementById("itemSlot").value;
if (slot === "helmet") fillGridTransparent();
else fillGridWithColor(document.getElementById("itemColor").value);
redrawPixelCanvas();
}
document.getElementById("itemSlot").addEventListener("change", () => {
if (editingId === null) rebuildPixelGrid();
else alert("Der Slot eines bestehenden Kleidungsstücks kann nicht geändert werden - bitte ein neues anlegen.");
});
document.getElementById("itemColor").addEventListener("input", () => {
// Grundfarbe ändert nur die Vorschau im Formular, nicht rückwirkend das Raster
});
function presetStripes() {
const color = document.getElementById("pixelColor").value;
for (let y = 0; y < gridH; y += 2) {
for (let x = 0; x < gridW; x++) pixelGrid[y][x] = color;
}
redrawPixelCanvas();
}
function presetBorder() {
const color = document.getElementById("pixelColor").value;
for (let x = 0; x < gridW; x++) {
pixelGrid[0][x] = color;
pixelGrid[gridH - 1][x] = color;
}
for (let y = 0; y < gridH; y++) {
pixelGrid[y][0] = color;
pixelGrid[y][gridW - 1] = color;
}
redrawPixelCanvas();
}
function exportGridAsDataUrl() {
const off = document.createElement("canvas");
off.width = gridW;
off.height = gridH;
const offCtx = off.getContext("2d");
offCtx.clearRect(0, 0, gridW, gridH);
for (let y = 0; y < gridH; y++) {
for (let x = 0; x < gridW; x++) {
const cell = pixelGrid[y][x];
if (cell === null) continue; // transparent bleibt transparent
offCtx.fillStyle = cell;
offCtx.fillRect(x, y, 1, 1);
}
}
return off.toDataURL("image/png");
}
async function saveClothingItem() {
const slot = document.getElementById("itemSlot").value;
const name = document.getElementById("itemName").value.trim();
const color = document.getElementById("itemColor").value;
const price = Number(document.getElementById("itemPrice").value) || 0;
if (!name) {
showMsg("Bitte einen Namen eingeben.", true);
return;
}
const payload = {
slot, name, color, price,
imageData: exportGridAsDataUrl()
};
if (editingId) payload.id = editingId;
const res = await authFetch("/api/admin/clothing_items", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload)
});
const data = await res.json();
if (data.ok) {
showMsg(editingId ? "Aktualisiert." : "Gespeichert.");
resetForm();
activeFilterSlot = slot;
document.querySelectorAll(".slot-tab-btn").forEach(b => b.classList.toggle("active", b.dataset.filterSlot === slot));
await loadClothingItems();
} else {
showMsg("Fehler: " + (data.error || "unbekannt"), true);
}
}
// -------------------------------------------------------------
// INIT
// -------------------------------------------------------------
loadClothingItems();
</script>
</body>
</html>